Simulation Games Usage for Decision Support: Example of the Near Beer Game

Jovana Zoroja, Matea Majdandžić

Abstract


Simulation games present valuable pedagogical tool in many different areas, e. g. education, finance, production, sales, supply chain, and employment process. The main reason for their usage is that theoretical knowledge is not enough to understand the business processes. Simulation games improve learnig, since they actively involve participants in virtual world and encourage them to apply theoretical knowledge and facilitate their understanding of business processes. Use of simulation games is increasing every year, especially in students’ and managers’ education, as they enable participants to acquire new skills and learn how to make decision through practice. Involvement in simulation games, enable participants to learn how to make decisions, how to improve their decisions through analysis and feedback at the end of the game, without any consequences. The goal of the paper is to describe simulation games and their role in decision making process. In this paper, we want to show how simulation games can support and improve decision making process at the example of The Near Beer Game.


Keywords


simulation games, decision support, education, the near beer game

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